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Author

Alexis Rae

Story enthusiast, tech enthusiast, and someone who wants to create a better world.

Stories by Alexis Rae

4 series
Brindlewick's Keeper cover
ongoing

Brindlewick's Keeper

Calder Venn didn’t become a player to save a kingdom. He wanted a door that closed. Raised among the Stillfolk, Calder has spent his life outside Brindlewick’s immersive society, where ordinary privacy, better housing, and wider opportunities come with rules his community has good reason to distrust. Registering means accepting oversight, participation requirements, and a life that may pull him farther from the people who chose to stay behind. Then Calder enters Brindlewick and discovers that the world on the other side of immersion isn’t waiting for a hero. It is already full of workers, neighborhoods, arguments, infrastructure, mistakes, and people whose lives continue whether players notice them or not. Calder is good at noticing. When a routine canal irregularity overlaps with a utility failure in the Stillfolk world, two inconveniences become one unanswered question. Calder has no proof that the systems are connected. Yet.

10 published episodes
Latest: Unit 1, Episode 10 - Field Task
Call Me Allie: A Memoir From The Future cover
ongoing

Call Me Allie: A Memoir From The Future

From the future she fought to build, Allie looks back at the years when none of it was guaranteed. Before the community, the systems, and the city that finally worked, there were late nights, failed tests, wrong assumptions, abandoned deadlines, and a long trail of problems that refused to stay solved. Call Me Allie: A Memoir From the Future follows the messy path between wanting a better world and learning how to build one. These are the mistakes, experiments, compromises, and stubborn decisions that eventually became something worth leaving behind.

6 published episodes
Latest: Unit 1, Episode 6 - After I Leave
Bonded cover
ongoing

Bonded

In a world built on bonds between humans and powerful creatures, those who remain unbonded survive at the edges of civilization. Nairis Vale has never wanted anything more complicated than a life in Alderwick, the warm crossroads village her family helped build around the Hearthstone Inn. Then violence reaches the frontier, forcing Nairis, newly returned warrior Rowan Fen, and the people they love onto roads governed by cities that promise protection while deciding exactly who deserves it. What begins as a fight for shelter becomes something much larger. Refugees vanish into classifications. Stable hybrids are called monsters. Entire communities are abandoned because saving them would cost too much. The deeper Nairis pushes into the systems meant to protect them, the clearer it becomes that the growing crisis isn't an accident. Bonded civilization has spent generations hiding what bonding can become, and pushing the consequences beyond its walls. But the truth buried beneath that history is older than the cities themselves. Dragons are supposed to be extinct. Hybrids are supposed to be failures. And humanity is supposed to know where one species ends and another begins. As Nairis gathers survivors, allies, exiles, and unlikely believers around her, those certainties begin to collapse. Because bonding was never simply about power. It was about connection. And the world may have forgotten what happens when connection is denied. **BONDED is an ongoing epic fantasy saga about found family, biological magic, hidden history, institutional power, human survival, and the dangerous possibility that becoming something new may be the only way forward.**

9 published episodes
Latest: Unit 1, Episode 9 - Direct Reports
Grave Diggers cover
ongoing

Grave Diggers

The Crystal City is the brightest place in a broken world, a sunlit island of impossible architecture, recovered technology, old magic, and people who believe the past belongs to everyone. At its heart is Grave Digger Academy, where young archaeologists learn through mazes, simulated ruins, strange creatures, ancient machines, dead languages, and puzzles designed to reward curiosity as much as competence. The work is dangerous sometimes, ridiculous often, and exactly what its students came for. Melody Quill arrives determined to prove she belongs. David Vale keeps finding things that shouldn’t exist. Lucan Glass can turn almost anyone into a functional team. Joss Rill would rather crawl inside a broken machine than leave it alone. Loria Kade wants to know what every symbol, ritual, and forgotten room once meant. Bram Silt would very much like everyone to stop calling the potentially venomous thing a monster until he has examined it properly. They begin as six brilliant, incompatible students thrown into the same maze. They won’t stay students forever. As their academy games become real expeditions, the Grave Diggers will uncover buried cities, lost ecosystems, forgotten cultures, impossible technologies, and powers that survived the apocalypse underground. Every discovery adds another piece to the question no one has been able to answer: **what actually happened to the old world, and what should the new one do with everything it left behind?** Because knowledge wants to be found. And some things have been waiting a very long time for someone curious enough to dig.

9 published episodes
Latest: Unit 1, Episode 9 - Working Structure

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4 series